Feb 03, 2007, 07:17 AM // 07:17
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#181
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Frost Gate Guardian
Join Date: Dec 2006
Guild: None
Profession: R/Mo
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Quote:
I cannot imagine in any way that DoA could get harder than it is and have anyone playing it....
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It will get harder , the more skills that are seen as "overpowered" in PvP get nerfed up , skills which make DoA no less wearisome , but bearable at least.
and omg I'd shudder to think if they had a "hard mode" for DoA , the only thing i can think of is vastly expanding the size of the aggro bubble of the baddies and making it so that 1 hit from any baddie = instant death! , with enchant removal to spare! Not to mention stacking environmental effects!
That would probably be mission impossible , but it will shut up all the elitists who say PvE is far to easy eh?
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Feb 03, 2007, 08:00 AM // 08:00
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#182
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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well, DOA is not considered to go in Protector title guys.
the missions are, not explorables
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Feb 03, 2007, 09:38 AM // 09:38
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#183
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Forge Runner
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Quote:
Originally Posted by Haijiibirdhead
That would probably be mission impossible , but it will shut up all the elitists who say PvE is far to easy eh?
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Hardly elitists who think PvE is too easy. Sad fact is that it is too easy.
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Feb 03, 2007, 09:53 AM // 09:53
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#184
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Markaedw
Am I the only one that "Jumping the Shark" comes to mind, especially since NF sales were so bad.
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Umm? WTH are you talking about? What sharks?
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Feb 03, 2007, 09:57 AM // 09:57
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#185
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Forge Runner
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Quote:
Originally Posted by zwei2stein
Umm? WTH are you talking about? What sharks?
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Jumping the shark is a term used to describe something hitting it's peak, or doing something stupid or illogical. It originated from the episode of happy days where Fonzie jumps a shark on water skis.
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Feb 03, 2007, 10:00 AM // 10:00
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#186
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Frost Gate Guardian
Join Date: Dec 2006
Guild: None
Profession: R/Mo
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IF its too easy , then play in a tougher area , problem solved.
It cant all be rock hard to play , as that leads to cookie cutter builds and the alienation of many professions deemed not powerful enough , or not fitting in said cookie cutter builds. And it will also alienate new / mid range players.
Theres areas for you if you want the super hard challenge all the time, I like the super challenge of DoA etc some of the time , but thats there , I'd certainly hate all pve to be that way , which is why im glad this har mode should be optional - IF THEY DO IT RIGHT - see my previous posts on jerks ruining others games.
It goesfor any game . If youre a vet and have the right build and use the right tactics , then you can win in ANY area relatively straightforwardly , doesnt make it fun necessarily. DoA , while ive done alot of it to get morte than a few rewards , I have never found it fun. An achievement yes , fun , no.
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Feb 03, 2007, 10:22 AM // 10:22
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#187
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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Quote:
Originally Posted by -Loki-
Hardly elitists who think PvE is too easy. Sad fact is that it is too easy.
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Ever tried monking for a team in mursaat territory that has warriors using frenzy, eles using firestorm, sins doing whatever and 3/4 of them are not infused?
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Feb 03, 2007, 10:51 AM // 10:51
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#188
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Forge Runner
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Quote:
Originally Posted by JoeKnowMo
Ever tried monking for a team in mursaat territory that has warriors using frenzy, eles using firestorm, sins doing whatever and 3/4 of them are not infused?
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That's more player stupidity than game difficulty. You should be infused before you take on Mursaat, or at least not fight very many before you are infused. If you are using frenzy, you should know when to use it and how to cancel it, firestorm, well, I've never had a problem monking for teams nuking with the new ai. Assassins? pah, easy to heal unless they are morons, and again, they should be infused against those mursaat. You can't blame game difficulty on player stupidity.
Last edited by -Loki-; Feb 03, 2007 at 10:56 AM // 10:56..
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Feb 03, 2007, 11:06 AM // 11:06
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#189
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Desert Nomad
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And ... don't forget add an inherent effect to the Guardian title. Anyway, why not add inherent effects to ALL titles in game? I think the only purpose of showing title to others (or myself) is a thing of the past, at least for me. I LOVE, for example, the inherent effect of PvP titles adding 5.000 to B.faction max.
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Feb 03, 2007, 11:40 AM // 11:40
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#190
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Frost Gate Guardian
Join Date: Jul 2006
Profession: W/Mo
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guys dont knock it before its even out
yeah it sounds abit like diablos modes and WoW's modes but least there trying to add more play back
it gives a new challenge and as galie said its optional, it also gives us new titles to go for
the only downside i could possiblely see, is elitism is mission areas or ppl whining about how "its too hard"
for now i reserve judgement
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Feb 03, 2007, 11:46 AM // 11:46
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#191
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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I'm pretty sure you won't be able to do missions on hard mode when you don't have certain other qualities (like Protector of Elona already). I'm pretty sure you'll get decent teams for this quite quickly, and heroes pretty much made everything easy, I'm pretty sure I'll be doing most of these with heroes anyway.
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Feb 03, 2007, 12:00 PM // 12:00
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#192
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Wilds Pathfinder
Join Date: Jun 2005
Location: Europa
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Quote:
Originally Posted by Maxiemonster
I'm pretty sure I'll be doing most of these with heroes anyway.
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unless hard means: no heroes allowed
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Feb 03, 2007, 02:01 PM // 14:01
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#193
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Krytan Explorer
Join Date: Aug 2005
Location: Ohio
Guild: XoO
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Maybe completing the guardian title should get you a 2nd amulet of the mists or book of secrets as well.
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Feb 03, 2007, 02:44 PM // 14:44
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#194
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Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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Tbh, I wouldn't want another amulet/book. They were pretty crap greens.
I like the idea of having to have prot of X to do guardian of X. Also inherent abilites for all titles ftw, GMC=double speed, anyone?
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Feb 03, 2007, 04:39 PM // 16:39
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#195
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Krytan Explorer
Join Date: Jun 2006
Location: Echowald
Guild: Marked by [Fury]
Profession: Me/
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I just hope 'hard' wont mean 'irritating and frustrating like DoA'. Or I'll be one of the mesmers whinning noone wants me in party.
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Feb 03, 2007, 04:53 PM // 16:53
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#196
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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If no heroes are allowed; Hard Mode will be a flop.
Why? We'll have people spread around 58 missions (57 if you don't count Augury Rock as a mission). Do you really think that there will be enough people for an all-human group in each area?
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Feb 03, 2007, 05:17 PM // 17:17
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#197
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Ascalonian Squire
Join Date: Jan 2007
Guild: The Legion of the Dark Continent
Profession: Me/
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hard mode
About time. Protector title is like the easiest title in the game to get - be it with players or H&H. Need something more challenging that doesn't require just specific builds to play like DOA - can we all say Mantra of Frost.
DOA is challenging but once you have the correct build and your teammates are all au faite with how things works, it's just time consuming really - as with all elite missions I suppose.
Hard mode can only add another dimension to the game. Sadly NF was too easy, even getting Grand Master Cartographer was too easy...damn Tyria! With all it's silly clipping problems, it is still a decent title to get there!
Wish they could address the 'survivor title' exploits though...that title has lost so much value. Oh well.
Let's all wait and see what Anet brings the pve world next!
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Feb 03, 2007, 05:49 PM // 17:49
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#198
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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A real Hard Mode would be the following:
-A 120% Death Penalty can be reached.
-Rez Signets don't recharge when you get a Moral Boost.
-Monsters will be at a higher level than usual and all will carry Rez Signet(I'm looking at you Roaring Ether!). If a Boss is surrounded by a mob it can be Rezzed.
-No modifiers would be applied to weapons, shields, or focus items. They would still be on the weapon but would have no effect in the mission.
-The bonus MUST be done to complete the mission.
-All Heroes and Henchmen would have an auto 15% Death Penalty.
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Feb 03, 2007, 06:44 PM // 18:44
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#199
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Krytan Explorer
Join Date: Mar 2006
Profession: W/R
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no... hard mode:
-PERMA DEATH until completion of campaign.
-amazing rewards in the end.
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Feb 03, 2007, 07:05 PM // 19:05
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#200
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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Quote:
Originally Posted by ValaOfTheFens
A real Hard Mode would be the following:
-A 120% Death Penalty can be reached.
-Rez Signets don't recharge when you get a Moral Boost.
-Monsters will be at a higher level than usual and all will carry Rez Signet(I'm looking at you Roaring Ether!). If a Boss is surrounded by a mob it can be Rezzed.
-No modifiers would be applied to weapons, shields, or focus items. They would still be on the weapon but would have no effect in the mission.
-The bonus MUST be done to complete the mission.
-All Heroes and Henchmen would have an auto 15% Death Penalty.
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How the hell can you have negative 20% health?
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